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Offline Rick

Junior Devvie


Projects: 1


Java games rock!


« Reply #180 - Posted 2005-07-22 14:03:33 »

I thought about the JIT compilaton but the pause happens about 80 frames after the start of each race not only the first. I can't think what it could be as it always happens around the same spot +/- a few frames.

To win try hugging the inner walls.

What platform did you play on. I have only tested it on windows so it would be interesting to see how portable it really is.
Offline Rick

Junior Devvie


Projects: 1


Java games rock!


« Reply #181 - Posted 2005-07-23 22:06:14 »

Alan_W ,
You were right on. The delay at the start was due to the JIT. I was not letting the main loop run whilst waiting for the start of the game. So after about 80 loops the JIT kicked in. I now let he loop run and the pause happens while waiting for the key hit instead of while racing. Is there a way to force the JIT earlier or is it correct to just let it run.
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #182 - Posted 2005-07-26 06:47:35 »

You just let it run Smiley

Time flies like a bird. Fruit flies like a banana.
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Legends of Yore - The Casual Retro Roguelike
Offline chaosdeathfish

Junior Devvie


Projects: 1



« Reply #183 - Posted 2005-09-07 23:27:12 »

Just to bring this thread back to life.. Undecided

I've written a useful tool to show the sizes of the internals of your class file. Can help to find out what's taking up all the valuable space in your classes.

Look here: http://192.18.37.44/forums/index.php?topic=10771.0
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