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  AgentFX 3D Engine  (Read 2562 times)
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Offline khashayar

Senior Newbie




www.agency9.se


« Posted 2005-01-17 15:08:31 »

Hi everybody

After a lot of work I'm really glad to announce that the new version AgentFX 2.1 is released.

Some words about this release:
  • Major update and rewrite of the scene graph and the rendering engine.
  • Improved vertex- and pixel- shader support using Cg-language.
  • Resource-based input/output for use with Java Webstart.
  • A new input system *new feature* (beta on Mac)
  • Better documentation
  • A setof tutorials so you can get started right away...
Also the licensing model is totally new and allows even really small companies to start using AgentFX (with all its' cool features like real-time shadows-doom3-style, dynamic lights etc) commercially:
  • Commercial version: 1295 Euro
  • Education version: 295 Euro
  • Non-commercial version: Free !
The commercial version include what you might call a "run-time license". A small company with for example two developers can buy two commercial licenses (one for each computer they develop on), and after that they can sell, distribute and use their game as commercially as they like... Smiley

The Non-commercial version can be used by individuals and the resulting game/app can be distributed as long as the game/app itself and it's distribution channel is non-commercial. It includes all features available in the Commercial version. A small AgentFX logo will be visible in the lower right corner... It's small though Wink

Download and start developing now!!! Smiley  We're waiting for your feedback and questions Cheesy

/Khashayar

Offline aNt

Senior Member




AFK


« Reply #1 - Posted 2005-01-17 16:22:07 »

has it got UI mumble?
Offline cyberyoyo

Junior Member




Java games funk


« Reply #2 - Posted 2005-01-17 20:44:38 »

Wow the licensing price is very affordable now,thanks Smiley
Now it has become a possibility for me if I take the route of commercial devellopment.
AgentFX seems to be AAA quality.
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Offline Tomas

Junior Member




Agency9


« Reply #3 - Posted 2005-01-26 19:19:02 »

New release 2.1.1 is out.  It fixes all known bugs and issues and delivers even better integration with Cg.

Have fun Smiley
// Tomas
CTO Agency9

CTO Agency9
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #4 - Posted 2005-01-26 19:35:56 »

Out of curiosity, what shadow rendering technique are you using? Or is that too specific? Sorry for asking it if it is too specific.

DP

Friends don't let friends make MMORPGs.

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Offline Tomas

Junior Member




Agency9


« Reply #5 - Posted 2005-01-26 20:00:53 »

Stencil shadows (Doom3 style) with a mixed implementation on CPU and GPU.  

// Tomas Smiley

CTO Agency9
Offline phazer

Junior Member




Come get some


« Reply #6 - Posted 2005-01-27 05:54:22 »

Hmm, why don't you have any Web Start demos on your site? Or am I missing something...

Offline Tomas

Junior Member




Agency9


« Reply #7 - Posted 2005-01-27 06:45:31 »

Quote
Hmm, why don't you have any Web Start demos on your site? Or am I missing something...  


Look at Megacorps Online it is based on AgentFX: http://www.megacorpsonline.com

.... but we really should add webstart to the small demos to. Wink

// Tomas  
CTO Agency9

CTO Agency9
Offline zingbat

Senior Member




Java games rock!


« Reply #8 - Posted 2005-01-27 15:00:13 »

Looks like a very well designed and professional api for me. There is only one thing that bugs me. In the technical overview it says "OpenGL Plug-In".

http://www.agency9.se/products/agentfx/tech.php

Does this meens that we  could build a software rendering engine and have a SRE Plugin, bellow the renderer layer, that could run on an applet ? Or perhaps a DirectX based renderer or an <insert favorite console thing here> instead.

Anyway its not a big problem if it doesn't.
Offline Tomas

Junior Member




Agency9


« Reply #9 - Posted 2005-01-27 15:31:24 »

Quote
Looks like a very well designed and professional api for me. There is only one thing that bugs me. In the technical overview it says "OpenGL Plug-In".  
Smiley

That is exactly what it means. It is possible to write your own plugin, direct3d, software renderer etc. and the entire package will run on it, everything from skinning to shadows. The specific plugin can be selected in runtime.

Currently the default plugin and the only supported plugin is OpenGL.

// Tomas
CTO Agency9


CTO Agency9
Games published by our own members! Check 'em out!
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Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #10 - Posted 2005-01-27 15:50:46 »

Looks sweet!

Might want to fix the "Levels of Detilas" typo in the feature list Smiley

Kev

Offline Tomas

Junior Member




Agency9


« Reply #11 - Posted 2005-01-27 16:04:52 »

Smiley

CTO Agency9
Offline zingbat

Senior Member




Java games rock!


« Reply #12 - Posted 2005-01-27 17:48:06 »

Quote

The specific plugin can be selected in runtime.


You meen i can make a game menu that switches the renderer without having to restart the game ? Thats exactly what i was looking for. Very nice work.
Offline Tomas

Junior Member




Agency9


« Reply #13 - Posted 2005-01-27 17:59:56 »

Almost.... if you have GL renderer and want to switch to a software renderer you need to dispose the canvas showing your GL graphics before you switch. Then replace it with your software canvas.

Although you still need to write the software renderer Wink
// Tomas

CTO Agency9
Offline Tomas

Junior Member




Agency9


« Reply #14 - Posted 2005-02-15 14:56:30 »

A new AgentFX 2.1.2 release is out. The new release fixes all known bugs and issues.  The release also inlcudes some minor improvements such as helper class for skybox generation.

Have fun
// Tomas Smiley

CTO Agency9
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