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  Reviving Mini Adventure  (Read 19793 times)
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Online kevglass

JGO Kernel


Medals: 152
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #150 - Posted 2005-02-14 09:00:05 »

Just add a bit of extra debug to the RegServer.jave to show the exception thats actually being thrown.. probably get to the bottom of it then.

I suspect its because you haven't got the right directory structure set up to store the registered users into.

EDIT: You need a "users" directory in the main directory where your running regserver from.

Kev

Offline krypto

Junior Member




while(true) { self.caffeinate (); }


« Reply #151 - Posted 2005-02-14 09:47:51 »

Yes Kev.. The user directory was the prob. I just made my own and mounted is under my working directory. What can I do to make this process easier for developers to get set up running their server locally so they can see changes in their code tested, without redploying a server?

Should I Add a parameter to the Server for which directory to use as a base? that makes it easier to confiigure the server.

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Online kevglass

JGO Kernel


Medals: 152
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #152 - Posted 2005-02-14 10:40:44 »

Could do, or you could just make the RegServer create the directory if its not found.

You'll have similar issues running the game server if you've not got the characters directory etc..

Kev

PS. Really need to get some other forums sorted out for this stuff.

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Offline krypto

Junior Member




while(true) { self.caffeinate (); }


« Reply #153 - Posted 2005-02-14 10:54:42 »

Quote

PS. Really need to get some other forums sorted out for this stuff.


O.K. I can start using the java.dev forum I guess, I'm just afraid nobody will check it. I was going to just use the mailing list, But I can't get at members email addresses from the site.

Will everyone please sign up for the dev mailing list???

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #154 - Posted 2005-02-14 11:58:21 »

Want a section on the GameLizard forums? Wink

Admin and Game Developer at
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Offline krypto

Junior Member




while(true) { self.caffeinate (); }


« Reply #155 - Posted 2005-02-14 12:13:39 »

Quote
Want a section on the GameLizard forums? Wink



If that would be better than java.dev (more visitors)
than sure Cheesy Your help is appreciated.

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #156 - Posted 2005-02-15 13:09:11 »

Awesome, make an account on the GameLizard site, tell me what you want the forum called, and I'll make you admin of the area.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline Daniel_F

Junior Member


Projects: 2


Java games rock!


« Reply #157 - Posted 2005-02-16 12:44:06 »

After the CVS update I am missing an ActionDialog.java and a resources/icons/tools/edit.png  Wink

Oh and are the files source/lib/jrpg.jar, ma-*.jar files needed in the cvs? They seem to be redundant.
Offline krypto

Junior Member




while(true) { self.caffeinate (); }


« Reply #158 - Posted 2005-02-16 13:12:18 »

try it now dan.

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Offline Addictman

Senior Member


Medals: 3
Projects: 1


Java games rock!


« Reply #159 - Posted 2005-03-28 08:58:22 »

Hi.

Just found this thread. I must say, this looks awesome. Reminds me of an ancient game called "Times of Lore", which I loved to play a gazillion years ago.

As for npc's, monsters, items and likewise, it seems you would be very well off with the typical LPMud-based approach. Start with a basic "GameObject" class, which has basic properties (name, weight, etc), subclass it to "Living", and "Item", and subclass further to "Weapon/Armour", "Player/Animal/Monster".
Beginning at "GameObject" you can introduce a set of object-specific properties, with identifiers defined globally in an interface. This is really handy, you can introduce new properties as you go along, and it gives the entire object hierarchy a very seamless feel to it.

// for instance, when someone get poisoned,
myObject.add_prop(LIVING_O_POISON,poisonObject);
// when someone starts casting a spell (assuming spells
// have casting time
myObject.add_prop(LIVING_B_CASTING_SPELL,true);
// and when casting is finished
myObject.remove_prop(LIVING_B_CASTING);


Well, I am sure you get the idea. It is only a suggestion of course, but from past experience (I've been developing and administrating LPMud's since the mid 1990's), this is a system that works nicely. It's not the fastest car in the park, but it makes it worthwhile in understandability, and easy maintainance (which is important for such a big-world type of game).

Good luck to you guys.
Games published by our own members! Check 'em out!
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bakajin
Guest
« Reply #160 - Posted 2005-03-29 02:57:26 »

Addictman:  

Mini Adventure has been revived as JRPG.  See the thread on the first release here
Also, if you're interested, join the discussion at the JRPG Forum.
Offline Addictman

Senior Member


Medals: 3
Projects: 1


Java games rock!


« Reply #161 - Posted 2005-03-29 04:42:22 »

Ah. Right Smiley
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