Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Rotating a sprite stored as int[][]  (Read 2066 times)
0 Members and 1 Guest are viewing this topic.
Offline ap_kelly

Junior Member




Java rocks!


« Posted 2005-01-13 11:04:55 »

Hi there,

I'm trying to write a 4k contest entry and I'm a bit stuck. I've not done any Java2d stuff before.

I have an int[][] which contains a list of colour indexes e.g. 0 is transparent, 1 is black 2 is white etc. and I have a sprite setup in this format of size 16x16.

Now as the player turns I want to rotate this sprite around a given point. I'm currently drawing my sprite using a two for loops (inner and outer)  and a drawPixel method I wrote.

How do I go about performing these rotations, do I need to create a temp image or similar, or do I need to write some form of Bhremsian line algorithm?

I have a BufferStrategy setup already to make things nice and smooth, any pointers would be appreciated.

Thanks,

Andy.

PS: Reading a bit more Javadoc, I'll now ask the question, do I need to somehow use an AffineTransform to solve this?

Offline weston

Junior Member





« Reply #1 - Posted 2005-01-13 11:12:28 »

sorry I don't have an answer about the rotation, but I just though of something. You may want to use an array with a single dimension instead of two so you could use just one for loop instead of two for every operation you do on a sprite.

index = row*colLength+col;

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #2 - Posted 2005-01-13 11:13:36 »

I'd suggest creating a managed Translucent BufferedImage of those dimensions.  Draw your black and white pixels, then do your rotation with AffineTransform.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #3 - Posted 2005-01-13 11:33:13 »

Quote
Hi there,


Hello. :-)

Quote
I'm trying to write a 4k contest entry and I'm a bit stuck. I've not done any Java2d stuff before.


Welp, this is the place for help. :-)

Quote
I have an int[][] which contains a list of colour indexes e.g. 0 is transparent, 1 is black 2 is white etc. and I have a sprite setup in this format of size 16x16.


Funny. Sounds very familiar. :-)

Quote
Now as the player turns I want to rotate this sprite around a given point. I'm currently drawing my sprite using a two for loops (inner and outer)  and a drawPixel method I wrote.


Well, you can read this article for info on how to do that. Personally, I think you're better off loading data into a BufferedImage and using that. My SuperPack and SuperPackME tools can do that for you automagically. That's why I wrote them. :-)

Just an FYI, if you're not using many images (e.g. 1 16x16 image) then you're going to lose more than you gain by encoding the images like you did. If you look at my Defender 4000 entry from last year, you'll notice that I packed in 21 images, thus making the decoder worthwhile.

Quote
PS: Reading a bit more Javadoc, I'll now ask the question, do I need to somehow use an AffineTransform to solve this?


That is probably the best way to do it.

Java Game Console Project
Last Journal Entry: 12/17/04
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #4 - Posted 2005-01-13 12:19:52 »

indeed,

Also, make sure all your image drawing goes through the method,

Graphics.drawImage(Image img, AffineTransform xform, ImageObserver obs)

and you will save yourself a few dozen bytes.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (49 views)
2013-05-17 21:29:12

alaslipknot (58 views)
2013-05-16 21:24:48

gouessej (88 views)
2013-05-16 00:53:38

gouessej (86 views)
2013-05-16 00:17:58

theagentd (95 views)
2013-05-15 15:01:13

theagentd (88 views)
2013-05-15 15:00:54

StreetDoggy (133 views)
2013-05-14 15:56:26

kutucuk (154 views)
2013-05-12 17:10:36

kutucuk (154 views)
2013-05-12 15:36:09

UnluckyDevil (164 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.082 seconds with 20 queries.