Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to avoid arrow flashing  (Read 1426 times)
0 Members and 1 Guest are viewing this topic.
Offline treilhes

JGO Visitor



Java games rock!


« Posted 2002-10-28 09:28:55 »

Hi,

I'm trying to avoid arrow flashing in a
3d world. Normaly it's possible to avoid it by selecting a little part of image to update  but in a 3d world all the image is updated for each frame.

How could i do?
Offline abies

Senior Member





« Reply #1 - Posted 2002-10-28 11:22:19 »

I would suggest forgetting about hardware window cursor (set it to empty image) and render your own cursor below it, in actual scene - be it 3d or 2d. This way you will get exactly what you want, on every system.

Artur Biesiadowski
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (45 views)
2013-05-17 21:29:12

alaslipknot (54 views)
2013-05-16 21:24:48

gouessej (83 views)
2013-05-16 00:53:38

gouessej (82 views)
2013-05-16 00:17:58

theagentd (91 views)
2013-05-15 15:01:13

theagentd (84 views)
2013-05-15 15:00:54

StreetDoggy (128 views)
2013-05-14 15:56:26

kutucuk (150 views)
2013-05-12 17:10:36

kutucuk (150 views)
2013-05-12 15:36:09

UnluckyDevil (160 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 21 queries.