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  Texture2D and image format  (Read 1013 times)
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Offline calzada

Junior Member




m3g is the truth


« Posted 2005-01-12 12:38:20 »

Hi,

I found a weird behavior regarding Texture2D.
according to the selected images, i can (or cannot) create a Texture2D.

here is the code with the exeption:

Code:
Image sprite = Utile.loadImage("/images/myimage.gif");
Image2D image2D = new Image2D( Image2D.RGB, sprite );
Texture2D tex = new Texture2D(image2D);

exception:
startApp threw an Exception
java.lang.IllegalArgumentException:
at javax.microedition.m3g.Texture2D.<init>(+5)

But with another image (still a gif), it works fine...
Does someone know if there are issues between Textures2D and image format??

Regards,
Franck

Mobile Entertainment Studio: M-E-S
http://sourceforge.net/projects/cazapool3d/
Offline caraiz

Senior Newbie




Java games rock!


« Reply #1 - Posted 2005-01-12 12:49:06 »

be sure that the width and height is power of 2: 16, 32 ,64, 128, ...

Offline calzada

Junior Member




m3g is the truth


« Reply #2 - Posted 2005-01-12 12:58:30 »

! Thanks a lot, it works fine.
thanks again

Franck

Mobile Entertainment Studio: M-E-S
http://sourceforge.net/projects/cazapool3d/
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