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Offline Valodim

Junior Duke




*sigh*


« Posted 2005-01-08 06:13:58 »

hey guys Wink

here's my next problem:

I implemented a console into my game, it's fairly simple, but I have one problem: I wanted a blinking cursor in the input line, so I just used
g.drawString("|", 13+curpos*6, 195);
which about fit with the position*6. but after about 15 chars, the | advances noticeably faster than the text, with 5.9 it's slower, and it's a workaround-solution anyways.

is there any better solution to font-dependantly get the position where the | should be located?

I took a look at the Font class but it's rather confusing and google didn't help me on that one either ("font" and "cursor" aren't excactly precise keywords)
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Offline Abuse

JGO Knight


Medals: 13


falling into the abyss of reality


« Reply #1 - Posted 2005-01-08 10:21:02 »

Graphics.getFontMetrics().stringWidth(String)

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Offline Valodim

Junior Duke




*sigh*


« Reply #2 - Posted 2005-01-08 11:18:39 »

perfect. thanks.

(damn, I did look at the FontMetrics class but didn't see the stringWidth method X( )
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