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  Collision Confusion  (Read 820 times)
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Offline LaLiLuLeLo

Senior Newbie


« Posted 2005-01-05 20:20:46 »

Hello all
I'm a little confused about xith's innate collision system. The balls and cubes demo doesnt work and breaks but the quake 3 bsp demo does. So if it works in one scenario...why exactly is it unsupported?
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #1 - Posted 2005-01-05 21:30:45 »

Something broke in the collision code.  Nobody has bothered to investigate it yet -- perhaps nobody needs it?  I am not using it as I use ODE instead.

The Quake demo uses an older version of Xith3D when the code was working.

If you want it working, I suggest you go back though the releases, and/or CVS history and find out what went wrong.

This library is marked for a move to the xith-tk project to allow easier community development (but it would be better if it was working or at least the fault identified before this happened).


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