Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (527)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Frames that jerk  (Read 1559 times)
0 Members and 1 Guest are viewing this topic.
Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Posted 2005-01-02 02:32:56 »

Every now and then, not often or predictably, while flying around in Rimscape, I get frames that hang for a noticable amount of time.  I can never figure out any real reason why it's happening.  Are there any good techniques to use to figure out what happens when a frame jerks?

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Online princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-01-02 10:39:19 »

Try turning on verbose GC. I expect that it's a GC glitch.
Also try tweaking the GC options to see if you can iron it out. -Xincgc might help, and also tweaking the new space.

Cas Smiley

Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #2 - Posted 2005-01-02 14:16:30 »

I tried running with the VM argument -Xincgc and played the game for a while then stopped and nothing happened...

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #3 - Posted 2005-01-02 15:45:25 »

AWT/swing event queue issues can cause funny pauses like this - are you rendering using them?

malloc will be first against the wall when the revolution comes...
Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #4 - Posted 2005-01-02 18:34:01 »

Frame, Canvas, MouseListener and KeyListener is all.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (63 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (57 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!