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  Xith3D mature?  (Read 631 times)
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Offline JavaJeff

Senior Newbie




Einsteinian geodesic...


« Posted 2005-01-01 14:38:20 »

I've been lurking around the xith3d and lwjgl forums for a few months gathering information and I've got a question I'd like to ask.
I'm planning a "commercial quality" naval simulation and I'm torn between two different development routes, Java3D scenegraph and JOGL, or Xith3D and lwjgl. Both paths have good/bad points but I'd like to hear any comments or opinions Xith3D users/developers may have. Is xith3d mature enough to be used in a commercial grade simulation? Thx.  Smiley
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-01-03 11:29:19 »

Put it this way - until someone actually uses something to accomplish something real it forever remains just a bunch of useless bits of code that someone thought might be useful one day. If you start off doing it in Xith you're quite likely to find more problems than all the Xith devs combined - and be in a position to get it fixed quickly as you'll have an in-depth view of the problem.

Cas Smiley

Offline JavaJeff

Senior Newbie




Einsteinian geodesic...


« Reply #2 - Posted 2005-01-03 14:13:27 »

Thx for the candid answer Cas! Ok, so Xith3D is a potentially a good starting point, no better or worse than jME or Aviatrix3D scene graphs, if I'm willing to "fix it as I go" during development. Something to surely think about...

jj



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