Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (489)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (555)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Xith3D mature?  (Read 786 times)
0 Members and 1 Guest are viewing this topic.
Offline JavaJeff

Senior Newbie




Einsteinian geodesic...


« Posted 2005-01-01 13:38:20 »

I've been lurking around the xith3d and lwjgl forums for a few months gathering information and I've got a question I'd like to ask.
I'm planning a "commercial quality" naval simulation and I'm torn between two different development routes, Java3D scenegraph and JOGL, or Xith3D and lwjgl. Both paths have good/bad points but I'd like to hear any comments or opinions Xith3D users/developers may have. Is xith3d mature enough to be used in a commercial grade simulation? Thx.  Smiley
Offline princec

JGO Kernel


Medals: 369
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-01-03 10:29:19 »

Put it this way - until someone actually uses something to accomplish something real it forever remains just a bunch of useless bits of code that someone thought might be useful one day. If you start off doing it in Xith you're quite likely to find more problems than all the Xith devs combined - and be in a position to get it fixed quickly as you'll have an in-depth view of the problem.

Cas Smiley

Offline JavaJeff

Senior Newbie




Einsteinian geodesic...


« Reply #2 - Posted 2005-01-03 13:13:27 »

Thx for the candid answer Cas! Ok, so Xith3D is a potentially a good starting point, no better or worse than jME or Aviatrix3D scene graphs, if I'm willing to "fix it as I go" during development. Something to surely think about...

jj



Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (14 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (29 views)
2014-08-22 19:31:30

atombrot (41 views)
2014-08-19 09:29:53

Tekkerue (38 views)
2014-08-16 06:45:27

Tekkerue (35 views)
2014-08-16 06:22:17

Tekkerue (24 views)
2014-08-16 06:20:21

Tekkerue (34 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (48 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!