Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (542)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (606)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  100% cpu usage  (Read 1241 times)
0 Members and 1 Guest are viewing this topic.
Offline mc_java

Junior Newbie




Java games rock!


« Posted 2004-12-25 23:37:24 »

hello, just wanted to know if bad coding will result in high cpu usage.

my game so far generates 100% cpu usage and all i have is a 20 by 20 map in a jscrollPane. it lags whenever it has to do sth...

so is it my code thats causing this or is it sth else?

Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #1 - Posted 2004-12-26 12:27:43 »

depends on what ur doing..

are you calling Thread.yeild(), Thread.sleep(x), or just an infinite loop?

If ur calling Thread.sleep(x), then it must be something else, If your doing a straight loop, with no timing, then its the programs fault.

If your doing Thread.yeild(), what happens is that your thread moves away from the cpu, giving another thread a chance to come and do its own stuff, and when thats finished, your thread comes back. So in essence, Thread.yeild() is the best way to go. 100% CPU usage is not a bad thing at all!

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Elsealabs (20 views)
2014-12-28 10:39:27

CopyableCougar4 (21 views)
2014-12-28 02:10:29

BurntPizza (25 views)
2014-12-27 22:38:51

Mr.CodeIt (15 views)
2014-12-27 04:03:04

TheDudeFromCI (20 views)
2014-12-27 02:14:49

Mr.CodeIt (26 views)
2014-12-23 03:34:11

rwatson462 (60 views)
2014-12-15 09:26:44

Mr.CodeIt (48 views)
2014-12-14 19:50:38

BurntPizza (98 views)
2014-12-09 22:41:13

BurntPizza (117 views)
2014-12-08 04:46:31
How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!