Gah. Yes, with no web access whilst playing initially I spent ages trying to find the shoot key, and even pressed everthing from q to m. I remember later, at the conference, discovering from the website the bizarre key combo (not saying it's not a good idea, just that I can count on one hand the number of other games that have ever done it), and I *thought* I went back and replayed it, and rescored.
Sorry about the strange key combo, it was a design decision I made and nobody who tested it seemed to complain so I kept it that way

FWIW I'll do that anyway this weekend, once I'm off work, so you can have a fair approximation (ditto for Isolation.net if I *ever* find someone to play with! Maybe grab a family member over Easter...)
Thanks, I'd appreciate that

I would like to see my final score.
PS: I too did think several times that a two-stage judging would be a good idea; stage1 == discover if each game runs, and inform competitors whose games failed that they have X days (maybe 5?) in which to fix it or be automatically disqualified because they can't be played.
OTOH, when judging this, I bore in mind that making a game work reliably is one of the major challenges of real game design, and that many entrants would have worked hard to get it tested on a wide variety of setups and put extra work into fixing the problems - in which case, it's kind of unfair to go easy on those that didnt.
I think it's reasonable to expect that entries can run on all three major platforms without problems, we do have a forum so users can ask others to test it. I don't mind though, if the judges have the time to do two rounds then that sounds fine.
A standardised readme to accompany the .jar is definitally a good idea.
Thank you,
Will.