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  Simple example for using DevIL  (Read 1162 times)
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Offline CaptainJester

JGO Knight


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Make it work; make it better.


« Posted 2004-12-18 02:43:49 »

I have updated NeHe Lesson 6 on the WiKi to use DevIL to load images.  It is very few lines and should be easy to understand.

Offline Funkapotamus

Junior Member




wo shuo han yu


« Reply #1 - Posted 2004-12-18 04:48:13 »

Excellent!  I had no idea it would be so easy!  

I've never even heard of DevIL until the newest LWJGL release.  This will surely make my clunky custom texture loader obsolete.

Great job Captain Jester- and great job LWJGL team!
Offline kappa
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« Reply #2 - Posted 2004-12-18 23:29:09 »

what is this "DevIL" i've been hearing about so much on the lwjgl scene and why would i use it?

i've tried a google search but it gave me results about something else Grin
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Offline Matzon
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« Reply #3 - Posted 2004-12-18 23:36:51 »

DevIL = OpenIL = Open Image Library = http://openil.sourceforge.net/

no longer called openil, because of SGI complaints

Offline kappa
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« Reply #4 - Posted 2004-12-19 00:03:47 »

ok, its an image library  Huh

hmm, GAH still don't get why that would be useful, can't u do image loading with java?
Offline Matzon
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« Reply #5 - Posted 2004-12-19 07:59:09 »

First of all - take a look at what it can do:
http://openil.sourceforge.net/docs/function_index.htm

Secondly, yes you can do it in Java - however it's much faster and simpler to use DevIL - and you're free of awt.

Offline whome

Junior Member




Carte Noir Java


« Reply #6 - Posted 2004-12-19 11:27:21 »

[sligthly offtopic]
Not exactly related to OpenGL, but is anyone used DevIL in Java2D applications?
Say, you want to rotate and scale sprites heavily on game rendering loops. Is is possible to use DevIL image buffers with BufferedImage instances?
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