Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Texture problems  (Read 706 times)
0 Members and 1 Guest are viewing this topic.
Offline weston

Junior Member





« Posted 2004-12-18 01:21:22 »

I've just started writing a 2D game, my first with lwjgl, and I noticed that the image I loaded was a bit skewed. The image was much wider and shorter than it should be. The image is a 24-bit png. The projection setup I'm using looks like this:

GLU.gluOrtho2D(0, Game.gameWidth, 0, Game.gameHeight);

I'm trying to map an image to a quad so that the corners of the image meet up with the corners of the quad, code looks like this:

GL11.glPushMatrix();
     GL11.glTranslatef(x, y, 0);
       GL11.glBegin(GL11.GL_QUADS);
         GL11.glTexCoord2f(1f, 0); GL11.glVertex2f(400, 0);
         GL11.glTexCoord2f(1f, 1f); GL11.glVertex2f(400, 400);
         GL11.glTexCoord2f(0, 1f); GL11.glVertex2f(0, 400);
         GL11.glTexCoord2f(0, 0); GL11.glVertex2f(0, 0);
       GL11.glEnd();
GL11.glPopMatrix();

I tried a different image that doesn't use transparency and it draws a black square the actual size of the image with the actual image occupying the lower-lefhand side of that square, heres a screen:



the current color is set to red, so I don't know why the square is black. Btw, I'm using KevGlass's TextureLoader class from space invaders 104. Any ideas?

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline weston

Junior Member





« Reply #1 - Posted 2004-12-18 01:33:41 »

ah crud, figured it out... I forgot that I need to use power of two textures, the images were mishapen cause kev's texture  loader class uses the closes size that is a power of two if you give an image with illegal dimensions. I do have another texture problem though. I have two textures, one of them is 256x256 and the other is 512x128, I measured the time required to load the two textures and its about 1200 milliseconds, 1000 if I don't flip the images first. That seems way too long, is it?

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
Offline CaptainJester

JGO Knight


Medals: 10
Projects: 2


Make it work; make it better.


« Reply #2 - Posted 2004-12-18 02:45:43 »

If you start or are using v0.94 of LWJGL, it now includes basic DevIL support.  You can check out NeHe Lesson 6 tutorial for how to use it.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
hobbles (7 views)
2013-05-22 00:54:55

cubemaster21 (74 views)
2013-05-17 21:29:12

alaslipknot (86 views)
2013-05-16 21:24:48

gouessej (115 views)
2013-05-16 00:53:38

gouessej (110 views)
2013-05-16 00:17:58

theagentd (121 views)
2013-05-15 15:01:13

theagentd (110 views)
2013-05-15 15:00:54

StreetDoggy (155 views)
2013-05-14 15:56:26

kutucuk (177 views)
2013-05-12 17:10:36

kutucuk (174 views)
2013-05-12 15:36:09
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 21 queries.