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  drawing a triangular spaceship  (Read 1058 times)
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Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Posted 2004-12-17 16:57:09 »

Here is my code.  Should this/could this be a strip?  or is this how it should be done.  The ship has a triangle bottom, triangle back and 2 triangle sides. (think star destroyer with flat bottom)  The back is separated out for a different texture (may not be doing this right either lol) Smiley

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                    GL11.glBindTexture(GL11.GL_TEXTURE_2D, TextureLoader.texture[6]);
                    GL11.glBegin(GL11.GL_TRIANGLES);
                        //GL11.glColor3f(1.0f, 1.0f, 0.0f);
                             
                        GL11.glTexCoord2f(1.0f, 0.0f);
                        GL11.glVertex3f(-1f,0f,0f);
                        GL11.glTexCoord2f(0.0f, 1.0f);
                        GL11.glVertex3f(0f,0f,3f);
                        GL11.glTexCoord2f(0.0f, 0.0f);
                        GL11.glVertex3f(0f,.5f,0f);
                       
                        GL11.glTexCoord2f(1.0f, 0.0f);
                        GL11.glVertex3f(0f,.5f,0f);
                        GL11.glTexCoord2f(0.0f, 1.0f);
                        GL11.glVertex3f(0f,0f,3f);
                        GL11.glTexCoord2f(0.0f, 0.0f);
                        GL11.glVertex3f(1f,0f,0f);
                       
                        GL11.glTexCoord2f(1.0f, 0.0f);
                        GL11.glVertex3f(-1f,0f,0f);
                        GL11.glTexCoord2f(0.0f, 1.0f);
                        GL11.glVertex3f(0f,0f,3f);
                        GL11.glTexCoord2f(0.0f, 0.0f);
                        GL11.glVertex3f(1f,0f,0f);
                       
                        GL11.glEnd();
                       
                        GL11.glBindTexture(GL11.GL_TEXTURE_2D, TextureLoader.texture[7]);
                        GL11.glBegin(GL11.GL_TRIANGLES);
                       
                        GL11.glTexCoord2f(-1.0f, 0.0f);
                        GL11.glVertex3f(-1f,0f,0);
                        GL11.glTexCoord2f(0.0f, 0.5f);
                        GL11.glVertex3f(0f,.5f,0f);
                        GL11.glTexCoord2f(1.0f, 0.0f);
                        GL11.glVertex3f(1f,0f,0f);
                       
                        GL11.glEnd();

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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