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| GL11.glBindTexture(GL11.GL_TEXTURE_2D, TextureLoader.texture[6]); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(-1f,0f,0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0f,0f,3f); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(0f,.5f,0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(0f,.5f,0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0f,0f,3f); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(1f,0f,0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(-1f,0f,0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0f,0f,3f); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(1f,0f,0f); GL11.glEnd(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, TextureLoader.texture[7]); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glTexCoord2f(-1.0f, 0.0f); GL11.glVertex3f(-1f,0f,0); GL11.glTexCoord2f(0.0f, 0.5f); GL11.glVertex3f(0f,.5f,0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(1f,0f,0f); GL11.glEnd(); |