Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (307)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pheromone Texture  (Read 509 times)
0 Members and 1 Guest are viewing this topic.
Offline Preacher

Junior Member




Java games rock!


« Posted 2004-12-16 14:12:54 »

Hi im developing an ant colony simulation and i need to map a  pheromone array (int)to basic primative shapes that make up the environment, this map will have to be updated regularly and be turned on and off.

Im just starting to think about how to do this, i presume that i make some sort of texture from the pheromones array (might have a pheromone array for each primative shape) and map this to the shape every game loop.??

Does this sound ok?? Any opinions on better ways??

Thanks
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-12-19 07:31:21 »

How I do my radar HUD is just have a seperate TransformGroup for each blip.  These are all children to the radar TG itself so turning on/off is a breeze.

Will.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (14 views)
2013-06-19 14:55:23

BrassApparatus (22 views)
2013-06-19 08:52:37

NegativeZero (25 views)
2013-06-19 03:31:52

NegativeZero (28 views)
2013-06-19 03:24:09

Jesse_Attard (32 views)
2013-06-18 22:03:02

HeroesGraveDev (68 views)
2013-06-15 23:35:23

Vermeer (67 views)
2013-06-14 20:08:06

davedes (69 views)
2013-06-14 16:03:55

alaslipknot (61 views)
2013-06-13 07:56:31

Roquen (86 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!