Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pheromone Texture  (Read 920 times)
0 Members and 1 Guest are viewing this topic.
Offline Preacher

Junior Devvie




Java games rock!


« Posted 2004-12-16 13:12:54 »

Hi im developing an ant colony simulation and i need to map a  pheromone array (int)to basic primative shapes that make up the environment, this map will have to be updated regularly and be turned on and off.

Im just starting to think about how to do this, i presume that i make some sort of texture from the pheromones array (might have a pheromone array for each primative shape) and map this to the shape every game loop.??

Does this sound ok?? Any opinions on better ways??

Thanks
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-12-19 06:31:21 »

How I do my radar HUD is just have a seperate TransformGroup for each blip.  These are all children to the radar TG itself so turning on/off is a breeze.

Will.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (568 views)
2016-08-06 11:43:29

roseslayer (524 views)
2016-08-06 09:43:11

xTheGamerCodes (596 views)
2016-08-04 15:40:59

xTheGamerCodes (591 views)
2016-08-04 15:40:24

orrenravid (937 views)
2016-07-16 03:57:23

theagentd (1014 views)
2016-07-11 14:28:54

Hydroque (1112 views)
2016-07-06 05:56:57

Hydroque (1068 views)
2016-07-03 08:52:54

GrandCastle (884 views)
2016-07-01 09:13:47

GrandCastle (647 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!