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  Pheromone Texture  (Read 666 times)
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Offline Preacher

Junior Duke




Java games rock!


« Posted 2004-12-16 13:12:54 »

Hi im developing an ant colony simulation and i need to map a  pheromone array (int)to basic primative shapes that make up the environment, this map will have to be updated regularly and be turned on and off.

Im just starting to think about how to do this, i presume that i make some sort of texture from the pheromones array (might have a pheromone array for each primative shape) and map this to the shape every game loop.??

Does this sound ok?? Any opinions on better ways??

Thanks
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-12-19 06:31:21 »

How I do my radar HUD is just have a seperate TransformGroup for each blip.  These are all children to the radar TG itself so turning on/off is a breeze.

Will.

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