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  Organising Third Party xith tools.  (Read 794 times)
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2004-12-14 20:55:30 »

Continuing the thoughts raised in this thread,

We are trying to better organise the wealth of third party tools that xith3d has, and include them with every Xith3D release.

I kick started this effort last week by creating a communal primitives package, based on the code posted by various members.

The source code for these bundled third party tools is kept in the CVS of the xith-tk project.  Developer access to the xith-tk CVS is granted to any programmer who has a contribution to make.

The tools are build using the ant build script, and blar*3 has suggested creating a seperate .jar for each tool, which will certianly be possible to add to the build script if this is the direction we take.

I will soon do a new release of Xith3D, with full LWJGL support, and hopefully a collection of tools as well.

Some of the code in the Xith3D code such as the examples and the ASE loader, userinterface and collision packages will be moved to the xith-tk CVS so other developers can contribute.

So authors of third party tools, apply for developer access to the xith-tk project, and lets get your tools included in the official Xith3D release and give them the publicity they deserve.

Will.

Offline itistoday

Junior Duke




There's too much blood in my caffeine system.


« Reply #1 - Posted 2004-12-14 21:07:15 »

Excellent  Cheesy
I think a tutorial should be made that describes all the steps developers need to take in order to contribute software, and that it should be put on the main page somewhere. I currently have just applied for dev rights to the project, but need to read up on CVS.  Here's the resource I'm reading, it's quite good, so if anyone else needs to learn how to use CVS I would recommend it.

About the separate jars: I think this is a good idea as it will decrease the size.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2004-12-14 21:35:12 »

A tutorial on the wiki would be good.

I've already added some Guidelines:

http://xith.org/XithToolkitGuidelines

* a short while later *

OK, I've added a very quick tutorial on Contributing in the wiki:  http://xith.org/XithToolkitContributions

Both wiki pages will be linked to on the xith.org and xith-tk pages in due course.

Please tell me what you think.

Will.

PS.  itistoday, I have approved your Developer role

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Offline itistoday

Junior Duke




There's too much blood in my caffeine system.


« Reply #3 - Posted 2004-12-14 22:01:11 »

Thanks Smiley
Yeah, those pages are pretty good (it answered most of my questions).  How is the xith-tk library going to be distributed though?  And what about the binaries on https://xith-tk.dev.java.net/ under Documents & files?  Should developers also put their current "stable" builds there?

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #4 - Posted 2004-12-14 22:21:09 »

Developers are welcome to put builds in the Documents folder (good for betas too), but the main distribution method will be in the official Xith3D releases.

There is some Xith3d specific CVS info here btw:  http://xith.org/tutes/GettingStarted/html/bleeding_edge_source.html  Just replace "xith3d" with "xith-tk" to access the toolkit.

Will.

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