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  Vertex/skeletal animations, Xith3D and Java3D?  (Read 1644 times)
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Offline 5parrowhawk

Senior Newbie




Java games rock!


« Posted 2004-12-13 17:51:13 »

Hi,

I'm still a semi-fledgling J3D coder, and I'm considering moving to Xith3D.

How is Xith's support for skeletal and/or vertex-animated meshes? I've tried to "fake" vertex animation in J3D using ALLOW_GEOMETRY_WRITE and manual vertex manipulation in code, but the results were extremely unsatisfactory in performance terms, and I haven't found any documents online detailing a good way to make it work.

Can anyone point me to good sample code for vertex/skeletal animation in Xith?

Thanks in advance.
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