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  Mascot Capsule 3 - supported devices?  (Read 3903 times)
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JGO Knight


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« Posted 2004-12-13 12:49:22 »

Has anybody come across a list of which devices support mascot capsule 3?

I know of 5 or 6, but there must be more out there.
The mascot site is next to useless, and none of the manufacturs seem to be divulging a whole lot of info either :/

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Offline jbanes

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« Reply #1 - Posted 2004-12-13 13:41:26 »

Correct me if I'm wrong, but can't you simply link your program against the Micro3D engine and distribute your game and engine together? Having phone support is definitely nice as you can have a larger game with a smaller download, but I don't see that it is required.

BTW, for those who have no idea what "Mascot Capsule" is, here is their web address:

http://www.mascotcapsule.com

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JGO Knight


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« Reply #2 - Posted 2004-12-13 21:28:36 »

erm, distribute a native library? O_o

on mobiles? are you out your mind  Lips Sealed

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Offline jbanes

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« Reply #3 - Posted 2004-12-13 22:08:33 »

Quote
erm, distribute a native library? O_o

on mobiles? are you out your mind  Lips Sealed


Maybe. But their site claims that they have a 100% Java version of the renderer. i.e. A Type4: Java Class library. You may be thinking of the Type 1: Native engine (for Java) driver. More info is here: http://www2.mascotcapsule.com/Implementations.asp

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« Reply #4 - Posted 2004-12-14 09:48:47 »

Indeed I am refering to the type 1 lib.

The type 4 lib would be useless for anything but prototyping on an emulator.

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Offline jbanes

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« Reply #5 - Posted 2004-12-14 10:31:38 »

Quote
Indeed I am refering to the type 1 lib.

The type 4 lib would be useless for anything but prototyping on an emulator.


Have you actually tried the Type IV driver, or are you just assuming? From what I've read, the code is all super-tight shift and boolean logic operations, same as the C driver. Since these are about the fastest operations in any language, you may find that the Type IV driver has acceptable performance.  The only thing faster would be dedicated 3D hardware (which I don't think any of these phones have).

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« Reply #6 - Posted 2004-12-14 13:34:06 »

Speed differential between C & Java on mobile devices is still in the order of 10times slower.
I can't see how the engine sitting upon midp2 could be even a fraction of the speed needed =|

The native implementation provided in the high end sony ericssons only gives at best 20fps when rendering a fairly busy scene.

Still, I wouldn't mind trying out this full Java implementation =D
Any idea where it can be obtained from?

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Offline jbanes

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« Reply #7 - Posted 2004-12-14 14:16:53 »

I think you have to subscribe to one of their DevNET plans to get access. Silver Level is "Free for a Limited Time", but I don't know if it gives you access to the downloads. Linky:

http://www2.mascotcapsule.com/DeveloperNet/MC_DevNet_F_Login.asp

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Offline sblantipodi

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« Reply #8 - Posted 2004-12-26 17:32:32 »

I know that my Motorola V620 phone is Mascot Capsule compliant like mentioned on Official Motorola V620 Developer Guide.

But there is someone able to use Mascot Capsule???
I downloaded all packages from Mascot Capsule site.
But what I must do to import my 3D Model creted with 3D StudioMAX on my phone using Mascot Capsule???
Is there someone able to do that???
If yes I pray that people to help me Sad

With Regards
Davide Perini
Offline sblantipodi

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« Reply #9 - Posted 2004-12-27 17:59:17 »

no one answer to my question ? Sad
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« Reply #10 - Posted 2005-01-04 08:20:34 »

The Micro3D api, while compatible with mascot has to be built against a different class package.

I believe you can get the class stubs from the motorola developers suite.

Incidentally, the V620 only has Micro3D version 2.

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Offline aNt

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« Reply #11 - Posted 2005-01-05 09:02:51 »

its not a very good api if u ask me.
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JGO Knight


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« Reply #12 - Posted 2005-01-05 09:16:10 »

Quote
its not a very good api if u ask me.


Its damn fast though.

Until devices capable of running M3G @ useful speeds are released, Mascot is the only alternative.

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Offline www.rzr.online.fr

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(Call me for M3G / JSR-184 and any 3D gfx)


« Reply #13 - Posted 2005-01-13 10:59:10 »

Quote
I think you have to subscribe to one of their DevNET plans to get access. Silver Level is "Free for a Limited Time", but I don't know if it gives you access to the downloads. Linky:

http://www2.mascotcapsule.com/DeveloperNet/MC_DevNet_F_Login.asp


Are there any OpenSource Demos to test ? is there any emulator also ?

---
http://rzr.online.fr/java.htm  3D on Java Mobiles
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JGO Knight


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« Reply #14 - Posted 2005-01-13 18:34:32 »

The latest sony ericsson K500 & K700 emulators support the mascot 3 API. (and are 1 of the best implementations on actual devices too Shocked)

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Offline alcidesflach

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« Reply #15 - Posted 2005-01-20 16:53:03 »

Hi all,

Using the Motorola SDK for J2ME v4.3 you will find the Motorola 3D API. This API may be integrated with mascot capsule. Also you can contact the tech supported and ask them for a Motorola 3D sample.

You can take a look on JSR 184 - Mobile 3D Graphics too. But the JSR 184 is not supported for Motorola V620.

cheers,

Alcides Flach

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