Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  'Out of Memory' Error in DirectX  (Read 1847 times)
0 Members and 1 Guest are viewing this topic.
Offline Barzai the Wise

Junior Newbie





« Posted 2003-03-17 17:30:43 »

Heh.  I'm not sure if this is precisely an 'off topic' post, since it affects Java3D running under DirectX; and it affects performance issues in general, but since the problem doesn't seem to be happening at the Java level, this board seems most appropriate.

I recently acquired a GeForce4 MX 440 PCI card and installed it in my machine; the previous card was an embedded ATI Rage Pro PCI with 2MB (!) of video memory, which is still recognized by Windows as video adapter 1, but onto which my Windows desktop is not extended.

This setup works brilliantly with OpenGL applications.

However, any attempt to open a DirectX application fails with an 'out of memory' error; in the case of Java3D, this is accompanied by the message:

Fail to create hardware D3D Device, switch to use reference rasterizer. - E_OUTOFMEMORY

My question, therefore, to you, gentle reader, is twofold:

Has anyone of you heard of similar problems, or better still, solutions?

and

Does this sort of behavior constitute an advantage of OpenGL over DirectX?

Respectfully as always,

Barzai

Aliquae res credenda est videri: Some things must be believed to be seen.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (123 views)
2013-05-17 21:29:12

alaslipknot (131 views)
2013-05-16 21:24:48

gouessej (161 views)
2013-05-16 00:53:38

gouessej (153 views)
2013-05-16 00:17:58

theagentd (166 views)
2013-05-15 15:01:13

theagentd (151 views)
2013-05-15 15:00:54

StreetDoggy (195 views)
2013-05-14 15:56:26

kutucuk (219 views)
2013-05-12 17:10:36

kutucuk (218 views)
2013-05-12 15:36:09

UnluckyDevil (221 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 20 queries.