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  Game connection and login scenarios  (Read 1199 times)
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Offline MickeyB

Senior Member




my game will work, my game will work!


« Posted 2004-12-10 16:00:55 »

When you fire up a multiplayer game, do you prefer a swing/awt type gui for character creation, login, connectivity then into fullscreen(or whatever) or prefer to do all of that from the final game interface?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2004-12-10 19:51:30 »

Maybe this should be a poll since I guess its opinion based. For me an ingame (fullscreen mode) dialog for everything looks far better.

Kev

kul_th_las
Guest
« Reply #2 - Posted 2005-01-12 15:07:18 »

I'd have to agree, on the grounds that any way that you can make your game a more complete, uninterrupted-feeling game, the better in general.
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Offline gojira

Senior Newbie




Java games rock!


« Reply #3 - Posted 2005-01-22 18:19:44 »

Ditto.  In game all the way.

I'm curious: why are you interested? Because the first thing I thought was "Hmm, this would be a good question for someone thinking of implementing a little game log-in library."
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