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  3ds to m3g  (Read 1327 times)
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Offline calzada

Junior Member




m3g is the truth


« Posted 2004-12-10 14:44:33 »

Does anybody noticed any rendering issues when loading a m3g file (created with 3DS max 7 trial version)?
Huh
I have an object with a lot of vertex and when I load it from my mobile application, some polygone are getting 'crazy'.
Is it the 3ds max converter? is it the size of the object? is it the number of polygon?

I have the same issue with a simple sphere. The rendering is weird on the mobile, it doesn't look like a sphere....

Franck

Mobile Entertainment Studio: M-E-S
http://sourceforge.net/projects/cazapool3d/
Offline calzada

Junior Member




m3g is the truth


« Reply #1 - Posted 2005-01-10 13:45:41 »

I found the issue.
If someone is interested, let me know

Mobile Entertainment Studio: M-E-S
http://sourceforge.net/projects/cazapool3d/
Offline www.rzr.online.fr

Junior Newbie




(Call me for M3G / JSR-184 and any 3D gfx)


« Reply #2 - Posted 2005-01-13 11:34:41 »

Quote
I found the issue.
If someone is interested, let me know



Yes tell us ... I had to resize my scene before exporting too

---
http://rzr.online.fr/java.htm  3D on Java Mobiles
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