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  Reusing Graphics  (Read 881 times)
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Offline Pentalon

Junior Newbie

« Posted 2004-12-07 02:25:28 »


If rendering's being done in full screen mode with a BufferStrategy, does the Graphics have to be retrieved and disposed of every frame -- i.e.,  getDrawGraphics(), render, dispose? Can the same Graphics be stored and reused over and over without disposing if the screen isn't resizeable, etc?

Also, can it be reused if the display is in a normal resizeable window (Frame)? I've done this in a Canvas that wasn't being resized and didn't seem to have any problems, but I'd like to know what's correct in the above situations.

Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #1 - Posted 2004-12-07 02:36:23 »

>Can the same Graphics be stored and reused over and over
>without disposing if the screen isn't resizeable, etc?

Yes. But it isn't any faster (you also don't prevent any garbage) and it can behave very odd under mac os (eating ram until you hit an OutOfMemoryException).

So. Don't do it.

Always get, draw and dispose.

弾幕 ☆ @mahonnaiseblog
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