thanks for your help but I could not yet get it to work

To finally test the possibility of rendering multiple Xith-based views I started the single-view process twice and got two views.
This worked of course, but I get a lot of flickering in both windows. I wonder if this is a problem of the graphics card, the driver, jogl or xith ?
hmm, just tried the CubeTest demo and this does not flicker when active several times ... OK the flicker has been caused by the view.startView call (removing this call removed the flicker)
update:
I just installed the latest nvidia driver (6629) and now my machine does just crash but not freeze (this speeds up debugging a lot

)
here is the dump:
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j net.java.games.jogl.impl.x11.X11GLImpl.glDrawArrays(III)V+0
j com.xith3d.render.jogl.ShapeAtomPeer.drawGeometry(Lcom/xith3d/render/CanvasPe
er;Lnet/java/games/jogl/GL;Lcom/xith3d/scenegraph/GeometryArray;)V+445
j com.xith3d.render.jogl.ShapeAtomPeer.renderAtom(Lcom/xith3d/render/CanvasPeer
;Lcom/xith3d/render/RenderAtom;)V+442
J com.xith3d.render.CanvasPeerBase.render(Lcom/xith3d/render/RenderAtom;)V
j com.xith3d.render.jogl.CanvasPeerImpl.drawBin(Lnet/java/games/jogl/GL;Lcom/xi
th3d/render/RenderBin;)V+37
j com.xith3d.render.jogl.CanvasPeerImpl.display(Lnet/java/games/jogl/GLDrawable
;)V+200
j net.java.games.jogl.impl.GLDrawableHelper.display(Lnet/java/games/jogl/GLDraw
able;)V+29
j net.java.games.jogl.GLCanvas$DisplayAction.run()V+11
j net.java.games.jogl.impl.GLContext.invokeGL(Ljava/lang/Runnable;ZLjava/lang/R
unnable;)V+268
j net.java.games.jogl.GLCanvas.displayImpl()V+13
j net.java.games.jogl.GLCanvas.display()V+1
j com.xith3d.render.jogl.CanvasPeerImpl.render(Lcom/xith3d/render/RenderFrame;)
V+78
j com.xith3d.scenegraph.View.renderOnce(Lcom/xith3d/scenegraph/Canvas3D;)V+53
j com.xith3d.scenegraph.View.renderOnce()V+55
j ext.xith3d.base.XithWorld.updatePostwork(D)V+112