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  Event Response to slow in Fullscreen  (Read 1130 times)
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Offline DarkwingGT

Senior Newbie

Java games rock!

« Posted 2003-03-16 00:11:16 »

I'm using Fullscreen mode and I've developed my own Graphics Manager, it has labels, buttons and even windows Smiley.  I've gotten it work rather well IMHO but my problem lies in window dragging.  I've noticed this in swing as well and I'm wondering if the problem lies in the AWT event loop.

Here goes:  I listen for the mousePressed event and then my manager notifies my window.  It starts the dragging mode.  I then listen to mouseDragged events and send them to my window, which immediately compares and moves the window accordingly.  This works wonderfully until you start zipping the mouse around.  It's not slow by any means, as long as the distance is short it responds perfectly.  However the moment a long distance is traveled quickly, it just stops responding.  It's like AWT gave up on sending out drag messages.  Any ideas?

P.S. I can't really post my source as there is quite a lot of it.  However, I can email it if necessary.  Thanks in advance for any help.
Offline DarkwingGT

Senior Newbie

Java games rock!

« Reply #1 - Posted 2003-03-16 00:18:34 »

Ummm...nevermind, I think I figured it out.  It only happens when you go to fast up.  My theory is that the dragged event is no longer being sent to the window because the mouse is now technically out of the window, even though it wouldn't be if the window was moved instantly.
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