Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JOGL Problem  (Read 2674 times)
0 Members and 1 Guest are viewing this topic.
Offline A.H

Senior Newbie

Shouldn't Duke be a duck? It just makes sense.

« Posted 2004-11-29 23:14:08 »

Alright heres my problem, i just downloaded JOGL and was using one of the demo's on NeHe to test it out. When i started it up all the colors and textures were not shown, instead where all the colors and textures were suppose to be was colored red.

My comp is pretty old, Pentium 233 or something. But my apps for Java3D(OpenGl version) works fine. In fact the reason i use the OpenGL version of Java3D because the textures and colors didn't show in the DirectX one!

???Any tips/suggestions/solutions to my problem?

:PAnd no, I won't just get a new comp and try it on that one.
Offline gregof

Junior Devvie

in code we trust

« Reply #1 - Posted 2004-11-30 04:57:03 »

What graphics card  do you have?
Do you have the latest drivers for it?

// Gregof
Offline A.H

Senior Newbie

Shouldn't Duke be a duck? It just makes sense.

« Reply #2 - Posted 2004-11-30 19:36:18 »

I have an S3 Inc. Virge MX 4MB?. Its using the latest driver, since the company doesn't make drivers for that card anymore.

DirectX gets this little error that might explain the problem.

Hardware accelerated Direct3D 8+ is not available because the display driver does not support it.  You may be able to get a newer driver from the hardware manufacturer.

But then again, the Java3D OpenGL version allows me to see textures and colors.

Oh, and this is on a laptop, so changing video cards is not a solution.

So any insight to what might be causing this?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline turquoise3232

Junior Devvie

Java (games) rock!

« Reply #3 - Posted 2004-12-01 05:10:30 »

Are you sure Java3D doesn't fallback in a software emulated drawing or something like this?(I confess that it may be hard to find it though.)
Offline Rob Nugent

Junior Devvie

May contain nuts

« Reply #4 - Posted 2004-12-01 08:47:32 »

Java3D *will* use software rendering if necessary.

My app used to run (very very slowly!) on a P133 laptop in this mode.

EDIT:  I believe that this was just the OpenGL sofware renderer though, not anything specific to Java3D

Offline A.H

Senior Newbie

Shouldn't Duke be a duck? It just makes sense.

« Reply #5 - Posted 2004-12-01 23:02:05 »

The Java3D only switches to software rendering when i view an app at full screen, other then that i think its running on hardware rendering.

Does anyone know if you can switch manually between software and hardware rendering in JOGL? That might solve my problem.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

roseslayer (480 views)
2016-08-06 11:43:29

roseslayer (436 views)
2016-08-06 09:43:11

xTheGamerCodes (512 views)
2016-08-04 15:40:59

xTheGamerCodes (505 views)
2016-08-04 15:40:24

orrenravid (853 views)
2016-07-16 03:57:23

theagentd (930 views)
2016-07-11 14:28:54

Hydroque (1026 views)
2016-07-06 05:56:57

Hydroque (1019 views)
2016-07-03 08:52:54

GrandCastle (834 views)
2016-07-01 09:13:47

GrandCastle (640 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!