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  Agile2d  (Read 1186 times)
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Offline krausest

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Exp: 15 years


I love YaBB 1G - SP1!


« Posted 2004-11-29 18:40:41 »

Some questions regarding Agile2d:

Is there a finished port to JOGL (I believe someone mentioned that he wanted to start porting...)? Wouldn't it be great if one could mix low level, but potentially high performance OpenGL commands and high level 2d drawing operations (Something we'll see for Trolltech's QT4)?

How much faster (or maybe even slower) is it than Java2D (with the OpenGL Pipeline)?

Does anyone have a clue why I'm getting a java.lang.ClassCastException at agile2d.opengl.ImageManager.drawImage(ImageManager.java:128) when running any app with agile2d? My system is a SuSE Linux 9.2 on a NVidia Fx 5200go with JDK1.4.2_04-b05) .
Offline Linuxhippy

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Java games rock!


« Reply #1 - Posted 2004-12-03 04:54:54 »

Quote

Is there a finished port to JOGL (I believe someone mentioned that he wanted to start porting...)? Wouldn't it be great if one could mix low level, but potentially high performance OpenGL commands and high level 2d drawing operations (Something we'll see for Trolltech's QT4)?  

We already can do this, with the java2d-ogl pipeline.

Quote

How much faster (or maybe even slower) is it than Java2D (with the OpenGL Pipeline)?

Agile2d does not support Imaging as well as the ogl-sun-ipieline does.

lg Clemens
Offline krausest

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Exp: 15 years


I love YaBB 1G - SP1!


« Reply #2 - Posted 2004-12-03 05:44:24 »

Can you explain to me how you'd mix OpenGL and Java2D without using intermediate buffers?

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Offline Linuxhippy

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« Reply #3 - Posted 2004-12-03 10:06:28 »

oh sorry, I overread this. This isnt possible till now...
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