Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sprite3D.java renderFrame bug  (Read 1134 times)
0 Members and 1 Guest are viewing this topic.
Offline ap_kelly

Junior Devvie




Java rocks!


« Posted 2004-11-28 00:28:18 »

I think I've found a bug in the renderFrame() method of the Sprite3D class.

1  
2  
3  
4  
5  
6  
7  
protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getY());
  super.renderFrame();
  GL11.glPopMatrix();
}


Shouldn't one of those position calls reference the Z component rather than 2 calls to Y?

1  
2  
3  
4  
5  
6  
7  
protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getZ());
  super.renderFrame();
  GL11.glPopMatrix();
}


Andy.

Offline princec

« JGO Spiffy Duke »


Medals: 793
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2004-11-28 11:23:54 »

Yeah, it should Wink Must continue work on that code...

Cas Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (564 views)
2016-08-06 11:43:29

roseslayer (520 views)
2016-08-06 09:43:11

xTheGamerCodes (592 views)
2016-08-04 15:40:59

xTheGamerCodes (587 views)
2016-08-04 15:40:24

orrenravid (933 views)
2016-07-16 03:57:23

theagentd (1009 views)
2016-07-11 14:28:54

Hydroque (1108 views)
2016-07-06 05:56:57

Hydroque (1067 views)
2016-07-03 08:52:54

GrandCastle (883 views)
2016-07-01 09:13:47

GrandCastle (647 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!