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  Sprite3D.java renderFrame bug  (Read 1121 times)
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Offline ap_kelly

Junior Devvie




Java rocks!


« Posted 2004-11-28 00:28:18 »

I think I've found a bug in the renderFrame() method of the Sprite3D class.

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protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getY());
  super.renderFrame();
  GL11.glPopMatrix();
}


Shouldn't one of those position calls reference the Z component rather than 2 calls to Y?

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protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getZ());
  super.renderFrame();
  GL11.glPopMatrix();
}


Andy.

Offline princec

« JGO Spiffy Duke »


Medals: 785
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Eh? Who? What? ... Me?


« Reply #1 - Posted 2004-11-28 11:23:54 »

Yeah, it should Wink Must continue work on that code...

Cas Smiley

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