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  how to design a scene based game  (Read 1421 times)
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Offline keyinwind

Innocent Bystander




Java games rock!


« Posted 2004-11-27 02:15:29 »

Now i am writing a Tiles and scene based game.And in different scene, the condition whether game achieve over is different.So i found it difficult to abstract a method isGameOver(), and now i put this method in the script written by beanshell, a script language can be easily embedded into java.Therefore every scene's script must contain the concrete implemention of isGameOver() and i think it a bad and dirty way....
Anybody has a better idea??I am a newbie game developer so i dont know the common solution.
Thanks very much!
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2004-11-27 04:10:42 »

I guess Interfaces is the thing, you should take a look at.

弾幕 ☆ @mahonnaiseblog
Offline Giddy

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-11-27 05:13:45 »

Separate the representation of player challenges from the scenes.

For example you could have a list of uncompleted tasks. When that list is empty, the game is over.  Or construct some other representation of game state.

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