Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  swing getBounds offset hassle  (Read 631 times)
0 Members and 1 Guest are viewing this topic.
Offline aNt

Senior Member




AFK


« Posted 2004-11-25 17:25:35 »

i just making a bufferedimage version of a jPanel and its
components. i ran into a odd bit of hassle and wondered
if anyone here has come across it.

i have two frames. one has the layout in swing (using
a null layout manager and setBounds(x, y, width, height)
on the component. the second frame is a buffered
image of the jpanel and components in the other frame.

but when i ask for the bounds of the componects they
are not it the same place as they appear?

heres a picture of what i get.



as u can see the jbutton is in one place; and i have
drawn where the jbutton thinks its bounds are Sad there
not the same.... im at a loss....

note: jframe->jpanel->jbutton.
Offline Linuxhippy

Senior Member


Medals: 1


Java games rock!


« Reply #1 - Posted 2004-11-25 17:30:35 »

Hmm, there could be several reasons for this.

Not that JFrame[0, 0] is where the windowbar starts, not where the drawble area of your window starts.

So e.g. if you paint the image directly into the window it will be more in the left-upper corner than it was attended to.

Of course there could be many other reasons too, but I am sure that it has something to do with the windowbar-bounds-issue...

Good luck, lg Clemens
Offline aNt

Senior Member




AFK


« Reply #2 - Posted 2004-11-25 17:43:37 »

cool thanks. i poped eveything into a jwindows and it
all lines up- so i guess its the jframes offsets on title
bars ect Smiley cheers...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #3 - Posted 2004-11-25 17:44:38 »

Ye... well, it's shifted by height of the title and widht of the border. Those bounds are relative to the component and not absolute.

弾幕 ☆ @mahonnaiseblog
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (114 views)
2013-05-17 21:29:12

alaslipknot (123 views)
2013-05-16 21:24:48

gouessej (152 views)
2013-05-16 00:53:38

gouessej (145 views)
2013-05-16 00:17:58

theagentd (159 views)
2013-05-15 15:01:13

theagentd (143 views)
2013-05-15 15:00:54

StreetDoggy (187 views)
2013-05-14 15:56:26

kutucuk (211 views)
2013-05-12 17:10:36

kutucuk (210 views)
2013-05-12 15:36:09

UnluckyDevil (215 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 21 queries.