Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (600)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GZIP library for J2ME (LGPL) v1.0  (Read 1929 times)
0 Members and 1 Guest are viewing this topic.
Offline caraiz

Senior Newbie




Java games rock!


« Posted 2004-11-23 11:29:54 »

Hi!

I have released the version 1.0 with some fixes respect last version.

The URL for download is

http://www.java4ever.com/index.php?section=j2me&project=apime&menu=download〈=

Offline caraiz

Senior Newbie




Java games rock!


« Reply #1 - Posted 2004-11-23 11:37:41 »

sorry, something strange happened to the link....

http://www.java4ever.com/index.php?section=j2me&project=apime&menu=download

Offline mrmx

Senior Newbie




Java may rule world of bits...


« Reply #2 - Posted 2004-12-01 13:27:37 »

Contratulations! Wink Keep on doing such good work! You've filled a j2me gap! Wink

Cheers!

Greetings

Manuel Polo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #3 - Posted 2004-12-01 16:35:11 »

I'm wondering - what is the point in gzipping anything in a j2me app, when you will be distributing the app. as a jar anyway.

My understanding is that both gzip, zip and zlib all use the deflate algorithm, so multiple compressions is going to do nothing but increase decompression time.
(and infact, *increase* size due to the extra algorithm code needed for decompression!)

The same goes for using png's in a jar - for the most part, a waste of runtime.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline shmoove

Junior Devvie




Doh!


« Reply #4 - Posted 2004-12-02 08:21:56 »

I'm sure uses could be found. For example, for data you receive from the network.

shmoove
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (40 views)
2014-12-09 22:41:13

BurntPizza (75 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (113 views)
2014-11-26 15:22:04

toopeicgaming1999 (100 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!