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  [odejava] Multiple geoms in a body  (Read 1127 times)
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Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Posted 2004-11-21 11:35:28 »

Wow, I'm really on a roll Smiley I've been trying to use multiple geoms in a body to simulate the elipsoid shape (ish) that I wanted. However, it wasn't working at all, no physics at all. I found that at least one of the geoms had to be a (0,0,0) within its GeomTransform for anything to actually happen. So, I've ended up sticking a :

geom = new GeomSphere(0);

in every body I create that doesn't have its own zeroed geometry and this fixes the problem.


Offline ewills

Junior Devvie

Java skeletal animation systems rock!

« Reply #1 - Posted 2004-11-22 15:13:44 »

I had the same problem, ultimately resolving it by playing with the statement execution order.  This works for me:

GeomBox gb = new GeomBox(1.0f, 1.0f, 1.25f*ORIGIN.z);
gb.setPosition(new Vector3f(0.0f, 0.0f, -0.375f*ORIGIN.z));

GeomTransform gt = new GeomTransform();

body = new Body("camera", world, gt);
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #2 - Posted 2004-11-24 08:56:39 »

I too have found that the order of statements is important in many cases (an ODE limitation).


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