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  Xith & Antialiasing ?  (Read 891 times)
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Offline VeeJay

Senior Newbie

Java games rock!

« Posted 2004-11-18 22:31:00 »


Is there a way of safely enabling antialiasing in Xith, if not, is there a posiibility to enable multisampling in underlaying jogl layer or something like this...

Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #1 - Posted 2004-11-19 06:53:49 »

Short answer is YES for multisampling.

Antialiasing is a renderer-specific setting and should be enabled during CanvasPeerImpl construction.

I do this by providing my own GLCapabilitiesChooser.


Yuri Vl. Gushchin
JProof Group
Offline DonCrudelis

Junior Devvie

« Reply #2 - Posted 2004-11-19 14:24:58 »

Yuri, how exactly do you do the GLCapabilitiesChooser?
I can't find how to write the CanvasPeerImpl code..
Could you send an example?

Thanks in advance

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Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #3 - Posted 2004-11-19 14:53:55 »


This is rather trivial. The sample code is:

AAGLCapabilitiesChooser aaChooser = new AAGLCapabilitiesChooser();      
RenderPeerImpl renderPeer = new RenderPeerImpl();
GLCapabilities caps = new GLCapabilities();
canvasPeer = (CanvasPeerImpl) renderPeer.makeCanvas(bevelPanel1, bevelPanel1.getWidth(), bevelPanel1.getHeight(), 16, false, caps, aaChooser);

AAGLCapabilitiesChooser is a custom chooser class. I think my implementation will not fit anybody's needs because of it is very application-specific and has a lot of hardware assumptions.


Yuri Vl. Gushchin
JProof Group
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