Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Xith & Antialiasing ?  (Read 820 times)
0 Members and 1 Guest are viewing this topic.
Offline VeeJay

Senior Newbie

Java games rock!

« Posted 2004-11-18 22:31:00 »


Is there a way of safely enabling antialiasing in Xith, if not, is there a posiibility to enable multisampling in underlaying jogl layer or something like this...

Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #1 - Posted 2004-11-19 06:53:49 »

Short answer is YES for multisampling.

Antialiasing is a renderer-specific setting and should be enabled during CanvasPeerImpl construction.

I do this by providing my own GLCapabilitiesChooser.


Yuri Vl. Gushchin
JProof Group
Offline DonCrudelis

Junior Devvie

« Reply #2 - Posted 2004-11-19 14:24:58 »

Yuri, how exactly do you do the GLCapabilitiesChooser?
I can't find how to write the CanvasPeerImpl code..
Could you send an example?

Thanks in advance

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #3 - Posted 2004-11-19 14:53:55 »


This is rather trivial. The sample code is:

AAGLCapabilitiesChooser aaChooser = new AAGLCapabilitiesChooser();      
RenderPeerImpl renderPeer = new RenderPeerImpl();
GLCapabilities caps = new GLCapabilities();
canvasPeer = (CanvasPeerImpl) renderPeer.makeCanvas(bevelPanel1, bevelPanel1.getWidth(), bevelPanel1.getHeight(), 16, false, caps, aaChooser);

AAGLCapabilitiesChooser is a custom chooser class. I think my implementation will not fit anybody's needs because of it is very application-specific and has a lot of hardware assumptions.


Yuri Vl. Gushchin
JProof Group
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (21 views)
2015-10-08 03:11:46

BurntPizza (15 views)
2015-10-08 00:30:40

BurntPizza (15 views)
2015-10-07 17:15:53

BurntPizza (30 views)
2015-10-07 02:11:23

KaiHH (36 views)
2015-10-06 20:22:20

KaiHH (16 views)
2015-10-06 19:41:59

BurntPizza (31 views)
2015-10-06 19:04:48

basil_ (46 views)
2015-09-30 17:04:40

shadowstryker (24 views)
2015-09-29 15:55:06

TheSpaceHedgehog (30 views)
2015-09-29 01:58:48
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!