Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What do I need to make a 3d proggie  (Read 1263 times)
0 Members and 1 Guest are viewing this topic.
Offline Matt_Pociask

Senior Newbie





« Posted 2003-03-12 21:34:13 »

What do I need to make a 3d game in Java?

What I have:

Java 1.4
3d Studio Max 4
Photoshop
Milk Shape
Ambition

Is there anything I'm missing?
Offline Breakfast

Senior Member




for great justice!


« Reply #1 - Posted 2003-03-13 09:29:59 »

Only Java3D - don't forget to check the collateral page for the sun tutorials, javadocs and other handy stuff.
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #2 - Posted 2003-03-13 10:28:35 »

Yeah, Java3D isn't part of the "standard" install of JDK1.4, so if you want to write Java3D applications you'll need to download it as well.

How proficient are you at Java programming?  You may find the Java tutorial at java.sun.com useful.

Depending on exactly what you're intending to do, there may be other things you need to acquire - maybe you'll want to use JMF or a different widget library or a different 3D API.  Take a look at other people's games and see what they're using.  However, with a 3D API (like Java3D, LWJGL, jPCT etc) and the 1.4 JDK you've got everything essential.  Being able to create 3D models in 3DSMax or MS3D, and a decent 2D graphics program are both a bonus.

Hellomynameis Charlie Dobbie.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #3 - Posted 2003-03-13 10:33:39 »

Oh, you'll also need some free time and patience! Grin

Hellomynameis Charlie Dobbie.
Offline Ifadolai

Junior Member




Java forever!!


« Reply #4 - Posted 2003-03-13 14:52:54 »

You need two things:

Java programming knowledge (tutorial on suns website)
Have this book on your shelf: "Real-time Rendering, 2nd. edition" by Tomas Akenine-Möller

Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #5 - Posted 2003-03-13 17:40:12 »

While Real-time rendering is an excelent book, "Computer graphics, principles and practice" by Foley, Van Dam et al is probably a better book for a beginner.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #6 - Posted 2003-03-13 22:49:31 »

*choke*  For a beginner? Shocked Wink

I agree that CGP&P is a fantastic book, but it's a bit hardcore if you just want to write something in 3D isn't it?

However, I don't know "Real-Time Rendering" - is that even harder-core?

Hellomynameis Charlie Dobbie.
Offline Ifadolai

Junior Member




Java forever!!


« Reply #7 - Posted 2003-03-14 12:57:04 »

Quote
*choke*  For a beginner? Shocked Wink

I agree that CGP&P is a fantastic book, but it's a bit hardcore if you just want to write something in 3D isn't it?

However, I don't know "Real-Time Rendering" - is that even harder-core?


Real-time rendering is MUCH easier to read. And you dont need the information in CGP&P to write 3D programs in Java. Its way to teoretical and low-level. It also simply dont have the info you need for doing a decent 3D program today. Its filled with lots of info you need if you want to make your own API though. But hey we have Java3D and "real-time rendering" is ideal for this level.

The second book should be "Level of Detail for 3D graphics". Buts its quite a bit more advanced concepts, you need the basics from RTR to read it.

Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (4 views)
2014-07-23 21:16:32

Riven (6 views)
2014-07-23 21:07:15

Riven (6 views)
2014-07-23 20:56:16

ctomni231 (40 views)
2014-07-18 06:55:21

Zero Volt (36 views)
2014-07-17 23:47:54

danieldean (30 views)
2014-07-17 23:41:23

MustardPeter (32 views)
2014-07-16 23:30:00

Cero (47 views)
2014-07-16 00:42:17

Riven (48 views)
2014-07-14 18:02:53

OpenGLShaders (38 views)
2014-07-14 16:23:47
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!