Java-Gaming.org Hi !
Featured games (88)
games approved by the League of Dukes
Games in Showcase (681)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (744)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GraphicsContext validity  (Read 875 times)
0 Members and 1 Guest are viewing this topic.
Offline dranonymous

Junior Devvie




Hoping to become a Java Titan someday!


« Posted 2004-11-17 11:23:55 »

If I have a buffered image is there anyreason I can't do a myImage.createGraphics() call and then just use that context for the rest of the program run?   I figure it doesn't make sense to keep calling that method each frame, is possible.

Regards,
Dr. A>
Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #1 - Posted 2004-11-17 11:49:38 »

just hold on to the Graphics2D object, it'll never change.  If you're using BufferStrategy I'm pretty sure you have to keep calling it as the Graphics2D object it gives is attached to the current BufferedImage you have available, which switches back and forth after each .show().  However, if you just have one BufferedImage object, the Graphics2D associated with it will never change and you can hold on to that.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
CopyableCougar4 (50 views)
2016-06-25 16:56:52

Hydroque (86 views)
2016-06-22 02:17:53

SwampChicken (87 views)
2016-06-20 13:22:57

SwampChicken (89 views)
2016-06-20 13:22:49

SwampChicken (82 views)
2016-06-20 13:22:26

Hydroque (126 views)
2016-06-15 08:22:50

Hydroque (120 views)
2016-06-13 06:40:55

DarkCart (238 views)
2016-05-29 02:30:33

Hydroque (202 views)
2016-05-26 14:45:46

Mac70 (187 views)
2016-05-24 21:16:33
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!