Java-Gaming.org Hi !
Featured games (88)
games approved by the League of Dukes
Games in Showcase (681)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (746)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Snooker Game Collision detection  (Read 2843 times)
0 Members and 1 Guest are viewing this topic.
Offline Daz

Senior Newbie




Java games rock!


« Posted 2004-11-17 08:48:27 »

Hi, i am creating a snooker game in java 2d at the moment, but i am not sure what collision detection strategy to use. Anyone got any ideas?
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-11-17 08:59:20 »

Area.intersects( Area ) will be fast enough for snooker, since you have so few balls, and it's built-in to Java2D.

malloc will be first against the wall when the revolution comes...
Offline Daz

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-11-17 09:01:18 »

I am not sure what u mean, i am quite new to java 2d programming
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Backmask

Junior Devvie




586: The average IQ needed to understand a PC


« Reply #3 - Posted 2004-11-17 09:06:27 »


API specification
http://java.sun.com/j2se/1.5.0/docs/api/java/awt/geom/Area.html

Also read this
http://forum.java.sun.com/thread.jsp?thread=516112&forum=406&message=2459369
And maybe this
http://koala.ilog.fr/batik/mlists/batik-users/archives/msg05253.html

Offline shmoove

Junior Devvie




Doh!


« Reply #4 - Posted 2004-11-17 11:46:09 »

Pool Hall Lessons might also be useful.

shmoove
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #5 - Posted 2004-11-17 17:57:28 »

Quote
Pool Hall Lessons might also be useful.

shmoove


You wasted your time. (It's a triple cross post and he already got that answer)

弾幕 ☆ @mahonnaiseblog
Offline shmoove

Junior Devvie




Doh!


« Reply #6 - Posted 2004-11-18 05:45:05 »

Dammit! I want those 38 seconds back!

shmoove
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
GrandCastle (23 views)
2016-07-01 09:13:47

GrandCastle (25 views)
2016-07-01 09:09:45

CopyableCougar4 (79 views)
2016-06-25 16:56:52

Hydroque (110 views)
2016-06-22 02:17:53

SwampChicken (114 views)
2016-06-20 13:22:57

SwampChicken (115 views)
2016-06-20 13:22:49

SwampChicken (107 views)
2016-06-20 13:22:26

Hydroque (152 views)
2016-06-15 08:22:50

Hydroque (147 views)
2016-06-13 06:40:55

DarkCart (253 views)
2016-05-29 02:30:33
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!