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  Snooker Game Collision detection  (Read 2334 times)
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Offline Daz

Senior Newbie




Java games rock!


« Posted 2004-11-17 08:48:27 »

Hi, i am creating a snooker game in java 2d at the moment, but i am not sure what collision detection strategy to use. Anyone got any ideas?
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-11-17 08:59:20 »

Area.intersects( Area ) will be fast enough for snooker, since you have so few balls, and it's built-in to Java2D.

malloc will be first against the wall when the revolution comes...
Offline Daz

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-11-17 09:01:18 »

I am not sure what u mean, i am quite new to java 2d programming
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Offline Backmask

Junior Member




586: The average IQ needed to understand a PC


« Reply #3 - Posted 2004-11-17 09:06:27 »


API specification
http://java.sun.com/j2se/1.5.0/docs/api/java/awt/geom/Area.html

Also read this
http://forum.java.sun.com/thread.jsp?thread=516112&forum=406&message=2459369
And maybe this
http://koala.ilog.fr/batik/mlists/batik-users/archives/msg05253.html

Offline shmoove

Junior Member




Doh!


« Reply #4 - Posted 2004-11-17 11:46:09 »

Pool Hall Lessons might also be useful.

shmoove
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #5 - Posted 2004-11-17 17:57:28 »

Quote
Pool Hall Lessons might also be useful.

shmoove


You wasted your time. (It's a triple cross post and he already got that answer)

弾幕 ☆ @mahonnaiseblog
Offline shmoove

Junior Member




Doh!


« Reply #6 - Posted 2004-11-18 05:45:05 »

Dammit! I want those 38 seconds back!

shmoove
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