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  Culling  (Read 848 times)
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Offline IchHauEuchAlleUm

Senior Newbie

Java games rock!

« Posted 2004-11-14 12:43:14 »

hi, does Xith cull (frustrum culling) by default?
So when I add some objects (spheres, boxes,...) does Xith make a bounding-volume around theese objects by itself and then culls them, or do I have to create the boundings?
thx, cu
Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #1 - Posted 2004-11-14 16:18:57 »


Simple answer is Yes.

It calculates bounding spheres automatically.

If you do not want it to do so, you can override bounding objects with your own.

Frustum culling is ON by default, but also can be turned off.


Yuri Vl. Gushchin
JProof Group
Offline IchHauEuchAlleUm

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-11-16 06:48:12 »

ok, thx. Does Xith create such volumes also when the object is created with the 3ds or md2 loader?
thx, cu
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Offline kevglass

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« Reply #3 - Posted 2004-11-16 06:59:13 »

I believe Xith caculates the bounding spheres based on the geometry provided auto-magically. This means that in the 3DS and MD2 loaders the geometry specified causes the bounds to be created by Xith.


Offline IchHauEuchAlleUm

Senior Newbie

Java games rock!

« Reply #4 - Posted 2004-11-16 17:22:00 »

ok, thx, that helped a lot
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