I'm tinkering around with the LWJGL port to the mac, this time cooperating with AWT in hope of getting things to run a little smoother. However, I've stumpled upon one peculiar problem in Mac OS X fullscreen mode:
No mode larger than 800*600 works. 640*480 and 800*600 works, but if I pass any other java.awt.DisplayMode (from the GraphicsDevice.getDisplayModes() array) to GraphicsDevice.setDisplayMode it silently caps the mode to 800*600. I tried with the standard fullscreen example at:http://java.sun.com/docs/books/tutorial/extra/fullscreen/example-1dot4/DisplayModeTest.java
and it exhibits the same behaviour (when switching to modes beyond 800*600, the controls are not resized to fit the screen anymore, and my monitor reports 800*600 as the current mode)
I'm using Mac OS X 10.3.6 (tried 10.3.5) on a dual G5 powermac with an NVIDIA 5200 Ultra card. Any pointers from the mac experts (for example, how does JOGL handle fullscreen on the mac)?