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  Mac OS X fullscreen capping  (Read 866 times)
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Offline elias

Senior Devvie

« Posted 2004-11-10 08:44:57 »


I'm tinkering around with the LWJGL port to the mac, this time cooperating with AWT in hope of getting things to run a little smoother. However, I've stumpled upon one peculiar problem in Mac OS X fullscreen mode:

No mode larger than 800*600 works. 640*480 and 800*600 works, but   if I pass any other java.awt.DisplayMode (from the GraphicsDevice.getDisplayModes() array) to GraphicsDevice.setDisplayMode it silently caps the mode to 800*600. I tried with the standard fullscreen example at:

and it exhibits the same behaviour (when switching to modes beyond 800*600, the controls are not resized to fit the screen anymore, and my monitor reports 800*600 as the current mode)

I'm using Mac OS X 10.3.6 (tried 10.3.5) on a dual G5 powermac with an NVIDIA 5200 Ultra card. Any pointers from the mac experts (for example, how does JOGL handle fullscreen on the mac)?

- elias

Offline elias

Senior Devvie

« Reply #1 - Posted 2004-11-10 10:49:52 »

I run 1280*1024 normally, and that fullscreen mode works if you never call GraphicsDevice.setDisplayMode. As soon as you change the mode, it will be capped though.

- elias

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