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  Java3D - Z-buffer clearing and frame drawing  (Read 1648 times)
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Offline Trond_A

Senior Newbie

Java games rock!

« Posted 2004-11-10 08:38:56 »

I was wondering if it is possible to clear the z-buffer in Java3D, to make use of i.e. skyboxes...

Also, I have not figured out how to completely redraw a scene in one frame, in other words: is it possible to redraw the scene manually, without Java3D having to do it in a separate thread? Java3D's way of redrawing the scenegraph often makes animations look choppy as it doesn't seem to update all vertex positions each frame. And I understand that, because how should it know that the frame is done? I saw someone mentioning the use of behaviours...?

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