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  most effective methods of collision mapping?  (Read 1468 times)
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Offline Leon

Innocent Bystander




Java games rock!


« Posted 2004-11-10 01:47:41 »

I am currently working on a 2d game, and I'm using a simple square-frame collision mapping system. I am trying to figure how to make a more accurate colision system (possibly based on presence/absence of transparent pixels) that won't be overly stress the CPU or RAM. Any ideas/suggestions? (oh and i don't want to use third party libraries mainly because this is more of an educational project than an actual gaming project.)
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