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  3d Studio Max  (Read 1311 times)
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Offline Matt_Pociask

Senior Newbie





« Posted 2003-03-11 20:26:28 »

I am new to java and am not looking for code right here.  I am just wondering a few things about java.

1) Can I import images (characters) that I make in 3d Studio Max and use them in a game?

2) Is java powerfull enough to make games such as Couter Strike, Swat, etc?

3) Is there websites that have good tutorials on Java 1.4 game programming (2d or 3d)?
Offline ap_kelly

Junior Member




Java rocks!


« Reply #1 - Posted 2003-03-11 22:46:16 »

In short... yes, yes and yes!

http://www.java-gaming.org/ is a great site as are the following sites, there are of course many more!

http://chman-area.tuxfamily.org/
http://java-game-lib.sourceforge.net/
http://web.hypersurf.com/~sully/OpenGL/DemoBox.html

The contributors and owners of these sites can be found in these forums on a regular basis.

Regards,

Andy.

Offline Matt_Pociask

Senior Newbie





« Reply #2 - Posted 2003-03-12 02:06:31 »

Thanks for your quick reply!  I am exited to explore the world of game programming.  Right now, I program windows applications and websites and am exited to learn something completely new!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Breakfast

Senior Member




for great justice!


« Reply #3 - Posted 2003-03-12 07:18:25 »

From a java3D point of view you can certainly load files from pretty much any format into j3d very easily, it is certainly capable of the CS standard of game and a lot more besides.

Unfortunately althought there is a supportive and helpful community both here and on the java3d-interest mailing list there aren't that many gaming-oriented tutorials around the place. There are a lot to get you started but after that it is currently a bit of a case of "you and the javadocs".

No harm in downloading the tutorial and API from the sun site and seeing if it suits you, though.
Offline starlord

Junior Member





« Reply #4 - Posted 2003-03-12 07:34:47 »

if you decide to use directly opengl and not scene graph api
like java3d, i suggest lwjgl
for great opengl tutorial's head to
http://nehe.gamedev.net

and java port's of the tutorial's can be found on http://chman-area.tuxfamily.org/

and if plan to use java3d one place to visit is
http://www.j3d.org/

j3d.org got's some ready made model loader,not sure if there's format you want/need.

chman's tutorial:Model Loading has MilkShape3D loader.
MS3D is one good editor,plus has good converting feature's you can easily load 3DMax model and convert it to MS3D Model.

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