Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Aviatrix3D, Xith3D, jME, Java3D, others?  (Read 1048 times)
0 Members and 1 Guest are viewing this topic.
Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Posted 2004-11-05 00:01:54 »

I came across Aviatrix3D[url] and wondered if anyone had used it?

Are those the only 4 scene graphs for Java?

Does anyone know of a site which shows some type of grid comparing features of the various scene graphs?

Regards,
Dr. A>
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2004-11-05 06:27:49 »

Theres also a binding to the OpenSceneGraph (http://www.noodleheaven.net/JavaOSG/javaosg.html) mentioned here http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=tools;action=display;num=1099531922.

IMO, they have a few architectural issues but it might be worth a look.

Kev

Offline Tomas

Junior Member




Agency9


« Reply #2 - Posted 2004-11-05 14:18:57 »

You also got AgentFX2  Grin

www.agency9.se

The engine consists of 2 modules, a rendering engine (com.agency9.render.*) and a high-level feature-rich game oriented API (com.agency9.agentfx.*).

The rending system is a state based SceneGraph similar to Java3D or Xith3D  that allows you to do practically everything that is possible to do in a system such as OpenGL or DirectX. Since the system is object oriented it is very easy to extends objects and give them properties such as flickering light, animated textures etc.  

The high-level system is  for rapid development of virtual environments. It gives a developer every thing he/she needs to control a world. You got bone animation, collision detection, live dynamic lights and shadow volumes. A scene can be loaded directly from .obj file without any preprocessing and everything runs smoothly.


Cheers
Tomas



CTO Agency9
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mithrandir

Senior Member




Cut from being on the bleeding edge too long


« Reply #3 - Posted 2004-11-05 23:01:29 »

I'm the one primarily developing Aviatrix3D. It gets used very heavily in all our projects (ie I'm using it almost every time I start up a 3D app these days). The main "user" is the OpenGL renderer of Xj3D. Since we're getting paid to do all our development this way, AV3D has to work otherwise I'm out on the street bumming for money Tongue The development community around AV3D is currently very small, but as we push towards a 1.0 release, I expect it to grow substantially. We're not a gaming-oriented API, so it doesn't have such a wide appeal that the others like Auriga and Xith have.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (18 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!