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  Aviatrix3D, Xith3D, jME, Java3D, others?  (Read 858 times)
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Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Posted 2004-11-05 00:01:54 »

I came across Aviatrix3D[url] and wondered if anyone had used it?

Are those the only 4 scene graphs for Java?

Does anyone know of a site which shows some type of grid comparing features of the various scene graphs?

Regards,
Dr. A>
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2004-11-05 06:27:49 »

Theres also a binding to the OpenSceneGraph (http://www.noodleheaven.net/JavaOSG/javaosg.html) mentioned here http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=tools;action=display;num=1099531922.

IMO, they have a few architectural issues but it might be worth a look.

Kev

Offline Tomas

Junior Member




Agency9


« Reply #2 - Posted 2004-11-05 14:18:57 »

You also got AgentFX2  Grin

www.agency9.se

The engine consists of 2 modules, a rendering engine (com.agency9.render.*) and a high-level feature-rich game oriented API (com.agency9.agentfx.*).

The rending system is a state based SceneGraph similar to Java3D or Xith3D  that allows you to do practically everything that is possible to do in a system such as OpenGL or DirectX. Since the system is object oriented it is very easy to extends objects and give them properties such as flickering light, animated textures etc.  

The high-level system is  for rapid development of virtual environments. It gives a developer every thing he/she needs to control a world. You got bone animation, collision detection, live dynamic lights and shadow volumes. A scene can be loaded directly from .obj file without any preprocessing and everything runs smoothly.


Cheers
Tomas



CTO Agency9
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Offline Mithrandir

Senior Member




Cut from being on the bleeding edge too long


« Reply #3 - Posted 2004-11-05 23:01:29 »

I'm the one primarily developing Aviatrix3D. It gets used very heavily in all our projects (ie I'm using it almost every time I start up a 3D app these days). The main "user" is the OpenGL renderer of Xj3D. Since we're getting paid to do all our development this way, AV3D has to work otherwise I'm out on the street bumming for money Tongue The development community around AV3D is currently very small, but as we push towards a 1.0 release, I expect it to grow substantially. We're not a gaming-oriented API, so it doesn't have such a wide appeal that the others like Auriga and Xith have.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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