Runs like a charm

Is there a way to zoom in the example applets.. i wanna see that bi-linear filtering up close

"Stable-scene 256x oversample progressive anti-aliasing" 256x seems like overkill but never the less impressive.
And a question.. Do you have a demo of the "Real-time, dynamically generated shadows"?
Look at the camera we did for Sony Style (in the yellow box on this page):
http://www.kaon.com/software
You can zoom way in on that one. Also, the pen demo on this page:
http://www.kaon.com/software/swmeson2.html
zooms in automatically when you start typing.
256 oversamples is actually critical when you use as much texture as we typically use for models we make for e-commerce customers (unless you want to rely on the mip-maps). Anything less and you can get serious moiré. Also, keep in mind that most people surfing the web are using much lower screen resolution than your typical gamer uses, so any jaggies along edges are really easy to see.
Another way to think of it is that if you are using 24 bit color (as most do, these days), you need 256 oversamples to get smooth transitions between black and white.
All the shadows you see in our demos are dynamically generated. Again, that Sony demo is a good one to look at to see the "dynamic" aspect of things. You can control the resolution of the shadow map using the Meson language (the Sony example is using a pretty low res map, 24x24 pixels -- actually, that's a great way to see the linear filtering in action!). For an example of a really high-res shadow, take a look at the ring on this page:
http://www.kaon.com/software/swgallery.html
-Joshua