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  [odejava] constraing to 2d?  (Read 772 times)
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Offline dsellars

Junior Member




Need to write more games


« Posted 2004-11-02 06:41:24 »

hello all,

Has anyone tried constraining odejava to 2d?  

At the moment I'm just playing around and I've created 2 planes one just above the boxes representing my entities and one just below them.

( I set:
contactInfo.setBounce(0.0f);
contactInfo.setBounceVel(0.0f);
contactInfo.setMu(0.0f);

on contact with either plane)

I wondered if any one had any better ideas or observations on how 2d could be achived.

Cheers,
Dan.
Offline shochu

Junior Member




Java games rock!


« Reply #1 - Posted 2004-11-18 18:32:34 »

I was actually wondering how to do this as well.  
Offline dsellars

Junior Member




Need to write more games


« Reply #2 - Posted 2004-11-19 07:53:53 »

this seemed to work int eh very simple example I was using it for.  I've no idea how it will work for a larger 'game'

Dan.

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