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  Who wants shadow support?  (Read 2951 times)
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Offline gafferuk

Senior Newbie

« Posted 2004-10-31 15:17:54 »

Who wants shadows, show your support!
Offline MrSquid

Senior Newbie

Java games rock!

« Reply #1 - Posted 2004-11-08 06:07:20 »

and a double order of fries thanks.  It's a nice idea to have shadows and IMHO there are a lot of extremely talented people working on Xith3d, but I think it will take a very directed and concentrated effort to get fully functioning shadow support into xith.  *shrug* hopefully somebody will prove me wrong.
Offline hawkwind

Junior Devvie

Java games rock!

« Reply #2 - Posted 2004-11-08 23:06:27 »

I would like it for realism...but I would rather have something solid and well thought out instead of something quick
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Offline gafferuk

Senior Newbie

« Reply #3 - Posted 2004-12-13 12:38:33 »

Still looking for shadows!!   Roll Eyes
Offline arne

Senior Devvie

money is the worst drug- we should not let it rule

« Reply #4 - Posted 2004-12-16 11:11:49 »


shadow support would be cool even if I have to fight with different problems for now.
If you add shadow support, divide between static and dynamic shadows. I think this could really save a lot of time, because static shadows are probably easier to calculate then dynamic ones. Wink


:: JOODE :: Xith3d :: OdeJava ::
Offline gafferuk

Senior Newbie

« Reply #5 - Posted 2005-01-19 14:48:43 »

Still looking...
Offline Mojomonkey

Senior Devvie

ooh ooh eee eeee

« Reply #6 - Posted 2005-01-19 14:56:26 »

Xith3D is open source, if this is something you need so badly, you should look into implementing it yourself.

Don't send a man to do a monkey's work.
Offline ewills

Junior Devvie

Java skeletal animation systems rock!

« Reply #7 - Posted 2005-01-19 15:38:22 »

As jsz found out, shadow support would require significant modifications to View, CanvasPeerImplS, and ShaderPeerS:;action=display;num=1105369462

My feeling is that we need some collaboration between the Xith developers and someone who has experience implementing shadows in jogl/lwjgl.  I have seen OpenGL sample code that does shadowing, but not implemented any such code myself.  I don't have time to implement a full solution myself at the moment, but would be willing to contribute pieces as needed.
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #8 - Posted 2005-01-19 20:26:16 »

I agree.  If someone is going to go ahead and implement this, just start a thread regarding you implementation and any questions you have regarding the Xith3D internals.  Then we can work to make it fit in nicely with what we currently have.  It isn't a problem that those core classes need substantial changes, we just need to do it in a way that keeps everyone happy.

Here is a diagram that I created to make understanding the Xith3D render pipeline easier:


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