Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D modeller - programmers and artists wanted  (Read 1799 times)
0 Members and 1 Guest are viewing this topic.
Offline phthalo

Junior Newbie

Java 5 rocks!

« Posted 2004-10-28 22:09:45 »

Hello all,

I want to create a completely free, open-source 3D modelling program to create models for games. Amateur games developers are the main target audience. I need programmers and artists to help out.

So why another 3D modeller? While there are quite a few, some even free and open-source, I've not found any of them to be at all pleasant or efficient to use. Many are designed primarily for animation and rendering rather than computer games. Others are slow and tedious to use, with cluttered and unintuitive interfaces. The only one that I've really enjoyed using was Milkshape, and even that could do with some serious improvements, not least of which is the price.

In addition to this, I have some novel modelling features I'd like to implement:

1. The modeller will allow "spray-on texturing" whereby you can literally draw on your model in 3D to create the textures. Similarly for bump-mapping etc. if needed.
2. "Spray-on skinning" in which bones can be fleshed out with skin using a kind of spray-painting technique (again in glorious 3D).
3. Design mirrors, which enforce symmetry of objects during design (for objects like spaceships etc.)
4. A highly plug-in oriented architecture, which allows easy extension and support of specialised objects like plants etc.

I know that this will, in totality, require quite an effort, but I believe we could cobble together the core system in a few weeks, and implement most of it via plug-ins. There is still plenty of room for changes to the design - any volunteers will, of course, have a full say in what goes in :O). Hopefully, with enough enthusiasm, this project will be able to set a new standard in modelling software for amateur games developers.

If you're interested, please e-mail me at (remove _nospam), or obviously post here if you want to discuss!

Pages: [1]
  ignore  |  Print  

EgonOlsen (44 views)
2018-06-10 19:43:48

EgonOlsen (24 views)
2018-06-10 19:43:44

EgonOlsen (46 views)
2018-06-10 19:43:20

DesertCoockie (201 views)
2018-05-13 18:23:11

nelsongames (126 views)
2018-04-24 18:15:36

nelsongames (125 views)
2018-04-24 18:14:32

ivj94 (866 views)
2018-03-24 14:47:39

ivj94 (127 views)
2018-03-24 14:46:31

ivj94 (770 views)
2018-03-24 14:43:53

Solater (142 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!